How to Tame Mo Creatures Animals List
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|This article is about taming creatures. For the use of tamed creatures, see domestication.|
By Tame Creatures on the island can be bound to the player or tribe and used through domestication. Uses of domesticated animals include riding, moving items, storage, hunting, harvesting, resource production, and defending property while offline. Items placed in a tamed creature's inventory usually take much longer to spoil than they would otherwise.
Taming Basics [edit | Edit source]
Tame stun [edit | Edit source]
- First, make the creature unconscious. This can be achieved by the following methods:
- Once the creature is passed out, open its inventory and feed it appropriate food by dragging food into its inventory and waiting for the creature to eat it. The food that is required depends on the creature you are trying to tame.
- Keep a lot of food in the animal's inventory while taming; when the creature runs out of food the taming bar begins to sink until it gets more food. Force-feeding anything other than Narco berries or Anesthetic (see 3.) will satisfy the hunger, but has no effect on the taming bar, effectively the taming takes longer.
- Every time the animal lifts its head to eat, the taming bar rises.
- Become herbivores:
- Eat berries when your hunger drops by 20 points (30 points for mejo berries) and
- Vegetables when it falls 40 points.
- Carnivores take when their hunger drops by 50 points:
- Eat all affected creatures Dry food when their hunger drops by 80 points (for some creatures it's 135, 120, 53.3, 25, or 20). For other foods, see the table in the Taming Effectiveness section.
- Become herbivores:
- Pay attention to the order of the creature's preferred food, as the taming effectiveness decreases with decreasing position. If a creature's preferred food is in its inventory, it will wait until its hunger drops enough to eat it, even if other food is available.
- Keep the creature unconscious throughout the process. The bar of unconsciousness decreases with the Drowsiness of the creature and can with Narco berries or Anesthetic agents are replenished. Narco berries will increase drowsiness by 8 points in 3 seconds and anesthetics by 40 points in 16 seconds. It also stops the creature's fight against the drowsiness during this time so that it doesn't fall incidentally to the increase. The animal does not eat these things willingly and therefore they must be force-fed by pressing the use button (default, , ) is pressed in the creatures inventory when the item is selected.
Nonviolent taming Edit source]
The following creatures are currently being tamed nonviolently:
Diplodocus can be tamed using either method.
- Put the food you want to feed in the extreme right Slot of your access bar (number 0).
- Araneo preferred spoiled meat raw meat
- Arthropluera preferred Broth of enlightenment before spoiled meat and raw meat
- Basilosaurus preferred Dry food (Therizinosaurus egg) before meat and fish
- Chalicotherium takes Beer mug (also stimberries but with very little effectiveness)
- Diplodocus preferred Dry food (Lystrosaurus egg) Vegetables and Berry
- Dung Beetle preferred Feces before rotten meat
- Gigantopithecus preferred Dry food (Titanoboa egg) Berry
- Ichthyosaurus preferred Dry food (dodo egg) before meat
- Lystrosaurus preferred rare flowers Vegetables and Berry
- Manta takes Angler gel
- Mantis preferred Deathworm horn
- Mesopithecus preferred Dry food (dodo egg) Berry
- Moschops asks randomly Resin, Leech blood, organic polymer, rare mushroom, rare flower, raw fillet or raw fish fillet
- Onyc takes meat and fish
- Vulture preferred spoiled meat raw meat
- The dinosaurs with bioluminescence (Bulbdog, Shinehorn, Featherlight, Glowtail) Plant species Z seeds, but also take their specific mushrooms.
- Approach the creature and press the use key (default, , ) to feed them on demand.
- Wait until the creature is hungry enough to eat again. This can take different lengths of time, depending on the creature in question and the food you are giving.
- Repeat this process until the taming bar is filled.
Note that the first portion of food you feed the creature is similar to knocking out - it binds the taming to the survivor (or their tribe) and the creature's hunger begins to decrease. At this point, taming effectiveness and progress will be made Not decrease unless the creature begins to take damage (i.e., goes into battle or begins to starve). The initial delay between the first and second feeding is greater compared to all subsequent feeds. If you take too long until the next feed, the progress will start to decrease. If you move too far before the next feeding, the taming will also be removed - everything will be reset (although updating the food may take a few minutes).
As with violent taming, you can feed a starved creature with a delay of about 5-10 seconds between servings. Due to the fact that you reset yourself completely when you move too far and the fact that most animals with long-term nonviolent taming do not have enough food levels to become significantly starved, this trick is only really helpful in taming shy ichthys or monkeys.
Unique nonviolent taming Edit source]
Some dinosaurs need to be tamed using unusual methods:
With the exception of the Hyaenodon and Troodon, they follow the same process and wait to get hungry enough to eat again.
Taming with guns Edit source]
For certain creatures like Titanosaurus, Rock Elemental and Karkinos are ineffective sedatives. In order to stun them, you need cannon hits to the head. Since the turrets themselves are immobile, they may need to be mounted on a platform saddle, usually Bronto platform saddle, Paracer platform saddle or Quetz platform saddle. The most efficient weapon is that Cannon, as the daze / damage ratio is the highest. You can also do one Rocket launcher on that Rock Elemental and that Catapult gun on Use karkinos. Although related, the Rubble Golem, a variant of the Rock Elemental, cannot be tamed.
Only creatures that can be bred [edit | Edit source]
Three creatures cannot be tamed as adults in any way. To the named creatures too tame, they must be raised from birth. The following creatures can only be tamed from birth:
Untamable Edit source]
The following creatures can currently only be used with the forcetameCommand to be tamed.
1 = Although it is possible to tame them, they are considered "forcibly tamed" and therefore technically cannot be tamed properly.
2 = When a Nameless is forcibly tamed, it will bury itself underground and its existence will be deregistered, making it the only creature that is untamable even with means of command without system anomalies (e.g. a crash).
Taming Effectiveness [edit | Edit source]
The taming effectiveness indicates how much bonus the creature receives if it has been successfully tamed. This does not affect the dinosaur's taming speed. The initial taming effectiveness is 100% and decreases when the creature eats the food in its inventory or when it is unconsciously damaged. The taming effectiveness falls exponentially, that is, the lower it is, the less it falls.
Feeding a creature its preferred food will not only tame it faster, but it will also gain a higher percentage of its taming effectiveness. Most creatures also have a preferred dry food which is the quickest to tame while only slightly reducing the effectiveness of taming. The maximum possible effectiveness is 99.9%. (Side note: efficiency is not synonymous with effectiveness. Efficiency - how economical a method is - is not taken into account for taming effectiveness.)
In the case of the Reaper King, a taming effectiveness is also used, but with a different method. While not yet born, the Babay will absorb all experience points like an effectiveness effect when killing creatures (especially much when killing a Reaper Queen). This affects the status bonus at birth. However, no other method of generating XP (such as crafting or mining) works in this way.
Effect of taming effectiveness [edit | Edit source]
Bonus level [edit | Edit source]
Taming Effectiveness (TU) determines the number of bonus levels a creature receives after it has been tamed. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for level increases after taming (e.g. + 4% per level refers to 4% of the value after taming) and breeding. Thus, maximizing taming effectiveness is critical to obtaining the best creatures.
At 100% taming effectiveness, a creature receives 50% of its wild level as a bonus level. The amount of the bonus level is proportional to the taming effectiveness (i.e. 50% ZE is 25% bonus level). If L is the creature's wild level, the number of bonus levels is L × ZE / 2 (rounded down). As an example: A level 90 Rex with an effectiveness of 85% receives 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creatures like Troodon and Pegomastax keep 100% because they technically don't "eat"), the maximum amount is Bonus levels that can be achieved 150 × 99.9% / 2 → 74 bonus levels (rounded).
|Spawn level||1-150 (official servers)|
|Bonus level taming effectiveness||+ 0-50% of the spawn level|
|Max. Level up to Tame||+71|
Status multiplier [edit | Edit source]
In addition to the bonus levels, most creatures have at least one status that has a taming multiplier based on their taming effectiveness - e.g. the Rex has a 17.6% multiplier on its melee damage. Similar to the bonus level, the multiplier scales proportionally to the taming effectiveness. With the Rex as an example, the full 17.6% multiplier is only achieved with 100% taming effectiveness. With only 50% ZE you only get 8.8% bonus melee damage.
The multiplier is applied after bonus levels and additive bonuses (e.g. the Rex also has a + 7% additive bonus). Other than that, the additive bonuses are not affected by the taming effectiveness.
In breeding, it is believed that newborns have 100% taming effectiveness regardless of the parents' taming effectiveness. They do not receive any bonus levels, but the maximum multipliers. Because of this, bred creatures often have higher stats in melee or food than their parents.
Taming effectiveness of individual foods Edit source]
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